AI Insights · Timothy · October 2022
Top 5 Casual Games Performance in the US for Q3 2022
Reviewing the performance of the top 5 casual games in the US during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 showcased some intriguing trends for the top 5 casual games in the United States. The data, sourced from Sensor Tower, provides a detailed look into the weekly downloads, revenue, and active user metrics for these popular games.
Candy Crush Saga from King saw a consistent performance in weekly revenue, starting at approximately $9.9M at the beginning of July and ending at around $10.1M in the last week of September. Downloads peaked at around 234K in early August and gradually declined to about 161K by the end of the quarter. Active users fluctuated, peaking at roughly 3.1M in early August and settling at about 2.8M by the end of September.
Coin Master, developed by Moon Active, experienced a steady weekly revenue trend, ranging from $4.4M to $4.9M throughout the quarter. Downloads showed a downward trend, starting at about 146K and dropping to approximately 87K by the end of September. Active users also saw a decline, from about 868K in late June to around 667K at the end of the quarter.
Royal Match by Dream Games enjoyed a notable increase in weekly revenue, beginning at $4.4M in late June and rising to around $5.5M by the end of September. Downloads increased steadily, peaking at about 169K in the final week of September. Active users grew from approximately 366K in late June to about 448K by the end of September, with a peak of roughly 495K in early September.
Pokémon GO, published by Niantic, Inc., saw varied weekly revenue, starting at $4.2M in late June, peaking at $5.8M in late August, and ending the quarter at about $4.2M. Downloads fluctuated, with a high of around 173K in early July and a low of approximately 126K by the end of September. Active users remained relatively stable, hovering around 15.5M throughout the quarter.
Finally, Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC, maintained steady weekly revenue, ranging from $3.4M to $3.7M. Downloads showed an upward trend, peaking at about 54K in mid-September. Active users remained stable, fluctuating between 285K and 325K throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.